![]() There need to be limitations on them that make them situationally inferior to other options so that players need to use the whole system instead of exclusively the parry system. They need to not be a one-stop solution for any particular type of thing either. In Single Player games, for parries to not be overpowered, they need to not be a one-stop solution for everything. And of course if they’re attacking super late, then you can poke and blow up their attack. You can only commit to parrying either early or late, and they need to guess which it is. There are a lot of situations where they can attack you super early or super late, and that becomes a mixup in of itself. ![]() So you need to commit to a parry timing, and you get locked out from parrying if you don’t get that timing. Also opponents can deliberately mess with their timing to screw over your parry attempts (where this wouldn’t really be fair in a single player game unless there was a clear telegraph for early versus late attack, which might frankly not be a terrible idea). Attacks come out in less than 15 frames routinely (average human reaction time), so parries need to be performed pre-emptively versus most attacks. This is especially true because 3rd strike is a multiplayer game. This means that you can’t parry correctly all the time, so you need to fall back on the other game systems to defeat your opponent. A tough timing challenge, but just a timing challenge.ģrd Strike limits this by making it so parries lose to throws, and so there are 2 types of parries, high and low, and most attacks can only be beaten by the right parry. Parrying in most games has no element of spacing, only the element of timing, so you tend to lose out on a lot of the dynamic spacing challenges that go on in a game, reducing the game to just a timing challenge. In games where parries can beat any attack, the only system you need to learn is parrying. The issue with parrying is that it is its own system by itself, which can beat anything the game throws at you. I’ve been thinking over parrying a bit passively and here’s some more thoughts on it.
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